![]() ![]() The developers’ efforts paid off in 2023 when Valve offered them a popup feature even before launch and the game ended up being a chart-topping hit.Īccording to Zukowski, there are several factors behind the success of BattleBit Remastered:. ![]() It is just 100s of people recommending it to 100s of other people,” Zukowski explained. In 2022, BattleBit saw a huge spike in the number of followers on Steam, thanks to attention from streamers and word of mouth.This move helped the devs attract more players and finally reach more than 100 concurrent players on the server - after four years of constantly improving the game and trying to find the right formula.That was a terrible move,” SgtOkiDoki told Zukowski. ![]() “Our game played like Squad but looked like Roblox. Between 20, they decided to change BattleBit’s concept and make gameplay more casual because there was a conflict between the developers’ desire to design a hardcore simulation shooter and the project’s low-poly graphics and marketing appeal.A built-in analytics system helped the team track player actions and constantly improve the game.At the time, the devs limited playtests to only weekends and started giving content creators access to the closed alphas, driving positive word of mouth.The devs had experience making mods for other games, so the first dozens of players to test the early version of BattleBit in Steam Greenlight over six and a half years ago were those already familiar with the team’s work in the modding community. ![]() It has peaked at over 87k CCU and continues to attract tens of thousands of users daily.īut this is not just accidental virality or your typical success story, as SgtOkiDoki, Larry (3D Artist), and Vilaskis (level designer) have spent years working hard to bring their dream project to life. On top of that, it managed to generate over 800k wishlists prior to that.īattleBit Remastered has broken into Steam’s top sellers chart, and its concurrent player count has been constantly increasing since launch. As SgtOkiDoki, the lead programmer BattleBit Remastered, told Chris Zukowski in an interview with the How To Market A Game blog, the game has sold 1.8 million units in the two weeks since launch. ![]()
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